thematticusrex:

crunchgummy:

yebisu:

grandma-complex:

slimesauce:

emberpanda:

sodomymcscurvylegs:

“People are naturally lazy and will never do any kind of work for free.”

Minecraft Players:

image

this is from actually from 2014! here’s what this year’s version looks like.

hi what the Fuck

“According to the WesterosCraft site, the map is roughly 22,000 x 59,000 blocks which is about 806.51 sq km / 501.14 sq mi… around the size of Los Angeles.

WBAT THE FUVK

Ya know they should really keep this updated. I know for a fact one of those buildings blew up.

echoman94:

moontouched-moogle:

ijc1997:

captainsnoop:

man it’s amazing how microsoft managed to completely fuck themselves out of the best position they could possibly have been in in the gaming industry

like, back in 2008, “Xbox” was synonymous with “video games.” you didn’t say “wanna come over and play video games,” you said “wanna come over and play xbox”

then the xbone incident happened and that just fuckin’ flew out the window. like, almost overnight all of their brand recognition and loyalty just dropped. it’s wild.

tbh that’s more a reflection on the consumers than anything

video games is a business where most of the base will ditch you the moment one thing doesn’t happen one minute after it’s said it was supposed to be done

companies may fuck up, but there’s really no loyalty or general logic anymore. it’s just “what’s the most perfect thing I can get at this moment in time” and “if it isn’t 110% perfect, fuck it all”

I feel like you’re underestimating the power of console brand loyalty, as well as how severely Microsoft fucked up with the announcement and launch of the Xbox One. (If anything is a powerful testament to the power of brand loyalty, for instance, it’s the never ending Nintendo apologia even during the low days of the WiiU.)

Deep brand loyalty has been ingrained into videogame culture since the days of the SNES and the Genesis. An entire generation of marketing was built on taking potshots across the road at the other company, trying to make them look bad while making yourself look cool. Things got a bit muddied when the aborted Nintendo+Sony deal resulted in Sony entering the console market on their own in earnest, but the folding of Sega and Nintendo’s refusal to stop doing their own thing (the graphical prowess of the Gamecube was kneecapped by their insistence on using weird proprietary discs based on mini-DVDs) meant that we eventually wound up once again with a heated two-horse race between Sony’s PlayStation 2 and Microsoft’s new Xbox. PS2 had the library advantage, but Xbox had superior hardware and much better online support, not to mention Halo.

The tension between the two only grew stronger in the following generation, where Sony fell into the same trap that Nintendo did (weird proprietary hardware in the form of the Cell Processor that wound up scaring developers away) and lost ground to the Xbox 360, with Nintendo not even pretending to compete on account of going for the grandma audience with the Wii. This left the core console market as a two-sided affair, which is the perfect recipe for an “us versus them” brand war. The Blu-Ray/HD-DVD format war also factored into a strengthening of the battle lines, as did the general perceived demographics of the consoles. The PS3 was the Japanese anime game device, whereas the Xbox 360 was the American multiplayer shooter platform. You either picked one or the other, and brand loyalty shitposting hit an all-time high, with arguments about consoles exploding or having no games on them.

As much as I love the PS3, there’s no denying that the Xbox 360 was the clear winner in the North American market. The only reasons the PS3 didn’t crash and burn with its disastrous price and lack of library were because it got Metal Gear Solid 4 and because the early Xbox 360s had a catastrophic overheat failure rate, which made the expensive PS3 a slightly more appealing option once word of the overheats got out. By the time Microsoft ironed out the hardware problems, the PS3 had finally gotten more games on it, but it still wasn’t enough to defeat the 360 in terms of sheer popularity. 360 was easier to develop for and had the killer app of Halo 3, and the rest is history.

The Kinect is partially to blame for Xbox’s downfall, but not just for existing. The Kinect circa Xbox 360 wasn’t a massive success, but neither was the PS3′s Move controller+EyeToy setup. It was a case of both companies experimenting with motion controls after the Wii struck gold, but doing it too little and too late. Where the problems hit was when Kinect was included as a mandatory part of the Xbox One. In theory this was a good idea for developers since they could count on the Kinect being part of every unit and thus develop for it more confidently, but this backfired due to the Kinect itself being unpopular with the Xbox’s core demographic and inflating the price of the Xbox One, making it $100 more expensive than it would be without. On its own, this would have been an awkward handicap, but not insurmountable. The biggest shot in the foot for Microsoft was that they paired it with absolutely anti-consumer policies.

When the Xbox One was announced, the plan was that it had to be always-online to work, and wouldn’t support used games. Always online is a tall order for some customers (especially those with data caps), and always online with a mandatory camera+microphone device is extra skeezy. The used-games lockout was also very anti-consumer, since it would also potentially prevent you from sharing games with your friends. The real kicker though was when consumers asked about an offline option for the Xbox One, they were told that Microsoft already had a product for people who couldn’t have a constant internet connection: The Xbox 360. They essentially told all their customers to fuck off and stick with the old hardware if they didn’t want to be constantly online. The fact that marketing focused more on TV apps, sports, and media box stuff instead of gaming only further seemed to tell the core gaming audience to piss off.

The sum of all this is that Microsoft was announcing a console that was more expensive than it needed to be to accommodate a peripheral that the core audience didn’t want, all the while seeming to actively antagonize the core gaming audience who would buy it in the first place. That’s enough to give people pause about where their loyalties lie.

The final nail in the coffin was Sony’s response to Microsoft’s tone-deaf announcement. Having been humbled down from their high-horse during the PS3 days and eager to regain ground, the PS4′s announcement was pretty much a direct “take that” at Microsoft. Their console was announced at a price $100 below the Xbox One with no mandatory motion bullshit, and their presentation on how to share games on the PS4 was a simple 3 second demonstration of physically passing the disc from one person to another. There was no used games lockout, no always online bullshit, and no wasting time on sports and TV to the detriment of games. Hardware wasn’t a limitation either, since both the PS4 and Xbox One were based on x86 PC architecture and had more or less comparable specs. Microsoft couldn’t even rely on Halo to move consoles because the IP got handed over to 343 Industries, who proceeded to shit on the lore and alienate Halo fans. It could also be argued that the popularity of multiplayer shooters had given way to what we now know as the Soulsborne genre, and PS4 had Bloodborne as its killer app for added incentive.

As one might expect, the combined effect of Microsoft pushing their audience away and Sony eagerly pulling them in resulted in many people flipping to PS4, leaving Xbox One in the dust. While Microsoft eventually realized the error of their ways and tried to reverse course by axing the Kinect and disabling always-online via a patch (ironic considering you need internet to download a patch in the first place), the damage had already been done and they lost loads of market share.

To add insult to injury, Microsoft since then seems to have been intent on digging their grave even further. While Halo has lost the draw it used to have, Microsoft still had some tantalizing exclusives up its sleeve, such as the Remake and Remaster of the cult hit Phantom Dust, Crackdown 3, Cuphead, and the Platinum-developed Scalebound. Microsoft evidently decided this gave them too much of a chance to recover, so they cancelled the Phantom Dust Remake after sabotaging it with changing goalposts (reports say they cancelled it BEFORE announcing it publicly, which is extra baffling), released the Remaster for free on Windows 10 (probably to get people to upgrade to Windows 10, which was facing its own consumer crisis), released Cuphead on Steam instead of as an Xbox exclusive after a long status of being MIA and presumed cancelled, left Crackdown 3 also MIA, and most terrible of all cancelled Scalebound and ended their partnership with Platinum only to later announce it was un-cancelled and being developed internally by what we can only assume is a much less capable mercenary crew of devs frankensteining together the existing assets into some kind of shambling mess.

The Xbox One’s downfall isn’t just consumers being fickle, impatient, or impossible to please. This is quite possibly an example of full on corporate suicide, where a company completely out of touch with what their core demographic wants proceeds to push that demographic away, and burn any possible bridges back for good measure.

This is an amazing in-depth look at the dive that Microsoft has taken over the past few years, but what baffles me the most (in the best way, I assure you), is the fact that this was pulling the receipts on everything Microsoft fucked up on, to prove the last guy wrong, in a very well-structured and down-to-earth manner that engaged me. Moontouched-moogle just shot out an essay on a whim whereas I can’t do that with a week’s worth of planning.

arctiinae:

dr-archeville:

blessedharlot:

darkersolstice:

captainsnoop:

one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people 

like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training. 

a friend of mine on twitter

posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated 

i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens 

but he doesn’t do that.

it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing 

so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before? 

it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.

but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider. 

it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.

take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.

the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.

that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.” 

basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games. 

All of this. Basic game literacy is remarkably complicated. I grew up on the earliest ones and had high fluency up to around the Super Mario 64 era. I fell out of regular gameplay at that point and even from that baseline, I experience a really bewildering disconnect from what’s required to approach most games today.

I wonder if this is partly a gatekeeping thing, keeping games for G A M E R S by assuming the player already has an ‘expert’ level of literacy re: the game’s mechanics and lore, which provides both a way to keep out Others (read: non-gamers) from their game space & a way for players to rank themselves by how well they do/how much they know, setting up a hierarchy they constantly struggle to rise up in so they can look down on those who can do/know less.

I.e., a manifestation of the Curator Fandom vs. Creative/Transformative Fandom split.

Man, this so much. There’s also a strong disparity between what people think will be fun for someone and what is actually fun for them? The amount of women I’ve met who were “not into video games even though their boyfriends tried to get them into it” I’ve met is staggering. But the thing is, said boyfriends kept pushing FPS zombie games onto their girlfriends, which are games that a) require a lot of coordination and previous knowledge and b) are not that interesting. I understand the appeal of a FPS game, but you also have to understand that someone’s who’s never played one before will not enjoy being dumped into a world where they die constantly and only get to splatter brains onto concrete.

But I once got a friend whos bf had been trying to push video games onto unsuccessfully for years to spend three hours gleefully laughing and cursing at a screen with a controller in hand. You know what game I picked?

Journey.

Because Journey has a fairly low entry-level, you can’t actually die or loose progress, there is no time pressure, and the controls are relatively easy to learn. She still needed help getting through the tutorial, but the game is very forgiving and getting lost is enjoyable rather than frustrating, so it was a good experience for her. She didn’t know video games could be that fun.

I also got my father to play this game, someone who has never had a controller in his hands in his whole damn life.

But here again, something I’ve noticed a lot from people who try to get other people into video games, is that they lack the patience necessary to teach a complete, bloody noob how to play the game. Even easy, forgiving games like Journey, when people first start, they suck at controlling the camera, they cannot walk in a straight line, they don’t follow the obvious path because the cues are not obvious to them. And a lot of gamers (lots of them male) get really irritated and angry at people if they don’t intuitively use the controls correctly and end up angling the camera at their feet all the time, and a lot of newbies get very self-conscious, very fast when they can’t quickly get a hang of how the game works.

So I guess my piece of advice here is, if you want to get someone into games, there’s two main things to remember:

a) don’t pick your favorite FPS as their first game to try out. Pick something simple and forgiving, with few buttons and a straightforward game mechanic and something that won’t kill you and make you restart for every mistake.

b) be patient. The same kind of patient you have to be to teach your grandmother how to write an email. They’re not going to do it “right”, they will do weird things and roundabout things and maybe surprise you with weird, novel solutions because they won’t follow the patterns laid out for them. You’re gonna have to watch them spend fifteen minutes trying to nail a double jump. You’re gonna watch them poke everything except the really obvious glowing button to open the door to the next level. They are going to leave key items lying around because they didn’t realize it’s a key item. Be. Patient.

Video games are an amazing and novel experience and can be a lot of fun and escapism and hobby, they can be beautiful art or compelling stories or just fun puzzles, but we stop a lot of people from getting into them by setting the entry bar really high and then mocking people for not getting it right the first time. The first time you played Super Mario you ran straight into the first Goomba you saw and died. Your first Pokemon team was made entirely out of cool looking Pokemon with high power moves and zero strategy. Give people a chance to learn.

I’ve been wanting to get into video gaming for a while and this is something I think about a lot and it’s going to seriously affect what games I do first and maybe even which console I choose first.